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When executing a text output trigger that refers to empty text, nothing appears in the game. Options Window -> Game Panel: "Left Click Clears Previous Selection" can now only be modified if the "Allow Empty Selection" option is turned ON. With this trigger the user can query the number of units being trained in a given location. New trigger: "NumOnProducedEntityType" in group "Basic Commands\Entity Commands\NumOnProducedEntityType". Players who do not have a mainbase and do not start building one within 2 minutes will be revealed to enemy players on the minimap/worldview. Supergroup hotkeys can now be viewed and new hotkeys can be assigned to them in Option Window -> Controls Panel -> Selection. Resource transfer loss: Target player receives X amount of Gold/Gem/Wood where X is: sent resource - sent resource * (target player's actual supply / 400) (10% loss minimum).
Maps added with observer slots (\Scenario\Custom\). The Single Player campaign has been left relatively unchanged in order to preserve the progression and balance of that particular mode. NOTE: Most of the balance changes and fixes included with this patch only affect the multiplayer and skirmish modes in AoX. WARNING: Previous Armies of Exigo (v1.0b - v1.3) replay and save files are not compatible with this patch. Use GPU scaling to override monitor behaviour.Armies of Exigo Change Log (Multiplayer Patch 1.4) Some may stretch the image, while others may instead pillarbox. If a full-screen game is rendered at the wrong aspect ratio, the effects vary based on the monitor. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.
Widescreen resolutions can cause problems with older games that were built for a 4:3 (1.33:1) screen, resulting in either a stretched screen or black bars of unused screen space. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions are resolutions that are of a 16:9 (1.78:1 more common) or 16:10 (1.60:1 slightly less common) aspect ratio. For a list of games, see games with widescreen resolution support.